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opensonicjs
opensonicjs
core/input
input_button_up
Function input_button_up
input_
button_
up
(
inp
,
button
)
:
boolean
input_button_up() Checks if a given button is up
Parameters
inp
:
input_t
button
:
inputbutton_t
Returns
boolean
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opensonicjs
core/audio
core/commandline
core/data
core/engine
core/global
core/hashtable
core/image
core/input
input_
device_
t
inputbutton_
t
input_
list_
t
input_
t
keybmap_
t
keycodes_
t
keypresses_
t
IB_
DOWN
IB_
FIRE1
IB_
FIRE2
IB_
FIRE3
IB_
FIRE4
IB_
FIRE5
IB_
LEFT
IB_
RIGHT
IB_
UP
KEY_
A
KEY_
B
KEY_
D
KEY_
DOWN
KEY_
ENTER
KEY_
ESC
KEY_
F12
KEY_
G
KEY_
LCONTROL
KEY_
LEFT
KEY_
N
KEY_
P
KEY_
RIGHT
KEY_
S
KEY_
SPACE
KEY_
TILDA
KEY_
UP
KEY_
W
KEY_
Y
KEY_
Z
input_
button_
down
input_
button_
howlong
input_
button_
pressed
input_
button_
up
input_
clear
input_
create_
computer
input_
create_
joystick
input_
create_
keyboard
input_
create_
mouse
input_
create_
user
input_
destroy
input_
get_
xy
input_
ignore
input_
ignore_
joystick
input_
init
input_
is_
ignored
input_
is_
joystick_
ignored
input_
joystick_
available
input_
release
input_
render
input_
restore
input_
simulate_
button_
down
input_
update
core/lang
core/logfile
core/osspec
core/preferences
core/quest
core/resourcemanager
core/scene
core/screenshot
core/soundfactory
core/sprite
core/storyboard
core/timer
core/util
core/v2d
core/video
entities/actor
entities/background
entities/boss
entities/brick
entities/camera
entities/enemy
entities/font
entities/item
entities/items/animal
entities/items/animalprison
entities/items/bigring
entities/items/bluering
entities/items/bumper
entities/items/checkpointorb
entities/items/crushedbox
entities/items/danger
entities/items/dangpower
entities/items/dnadoor
entities/items/door
entities/items/endsign
entities/items/explosion
entities/items/falglasses
entities/items/fireball
entities/items/flyingtext
entities/items/goalsign
entities/items/icon
entities/items/itembox
entities/items/loop
entities/items/ring
entities/items/spikes
entities/items/spring
entities/items/switch
entities/items/teleporter
entities/items/util/itemutil
entities/object_
compiler
entities/object_
decorators/add_
rings
entities/object_
decorators/add_
to_
score
entities/object_
decorators/attach_
to_
player
entities/object_
decorators/audio
entities/object_
decorators/base/objectbasicmachine
entities/object_
decorators/base/objectdecorator
entities/object_
decorators/base/objectmachine
entities/object_
decorators/bounce_
player
entities/object_
decorators/bullet_
trajectory
entities/object_
decorators/change_
closest_
object_
state
entities/object_
decorators/children
entities/object_
decorators/clear_
level
entities/object_
decorators/create_
item
entities/object_
decorators/destroy
entities/object_
decorators/dialog_
box
entities/object_
decorators/elliptical_
trajectory
entities/object_
decorators/enemy
entities/object_
decorators/gravity
entities/object_
decorators/hit_
player
entities/object_
decorators/jump
entities/object_
decorators/lock_
camera
entities/object_
decorators/look
entities/object_
decorators/mosquito_
movement
entities/object_
decorators/move_
player
entities/object_
decorators/observe_
player
entities/object_
decorators/on_
event
entities/object_
decorators/player_
action
entities/object_
decorators/player_
movement
entities/object_
decorators/set_
alpha
entities/object_
decorators/set_
animation
entities/object_
decorators/set_
obstacle
entities/object_
decorators/set_
player_
animation
entities/object_
decorators/set_
player_
position
entities/object_
decorators/set_
player_
speed
entities/object_
decorators/walk
entities/object_
vm
entities/player
main
scenes/confirmbox
scenes/credits
scenes/editor
scenes/endofdemo
scenes/gameover
scenes/intro
scenes/langselect
scenes/level
scenes/menu
scenes/options
scenes/pause
scenes/quest
scenes/questover
scenes/stageselect
scenes/util/editorgrp
scenes/util/grouptree
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input_button_up() Checks if a given button is up