Hierarchy

  • player_t

Properties

actor: actor_t
at_loopfloortop: boolean
at_some_border: boolean
blink_timer: number
blinking: boolean
braking: boolean
bring_to_back: boolean
climbing: boolean
dead: boolean
death_timer: number
disable_jump_for: number
disable_movement: boolean
disable_wall: number
dying: boolean
entering_loop: boolean
flight_timer: number
flying: boolean
getting_hit: boolean
glasses: actor_t
got_glasses: boolean
got_speedshoes: boolean
in_locked_area: boolean
invincible: boolean
invstar: actor_t[]
invtimer: number
is_fire_jumping: boolean
landing: boolean
lock_accel: number
name: string
on_moveable_platform: boolean
shield: actor_t
shield_type: number
speedshoes_timer: number
spin: boolean
spin_dash: boolean
spring: boolean
type: number

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