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opensonicjs
opensonicjs
entities/player
player_t
Interface player_t
Hierarchy
player_t
Index
Properties
actor
at_
loopfloortop
at_
some_
border
blink_
timer
blinking
braking
bring_
to_
back
climbing
dead
death_
timer
disable_
jump_
for
disable_
movement
disable_
wall
dying
entering_
loop
flight_
timer
flying
getting_
hit
glasses
got_
glasses
got_
speedshoes
in_
locked_
area
invincible
invstar
invtimer
is_
fire_
jumping
landing
lock_
accel
name
on_
moveable_
platform
shield
shield_
type
speedshoes_
timer
spin
spin_
dash
spring
type
Properties
actor
actor
:
actor_t
at_
loopfloortop
at_
loopfloortop
:
boolean
at_
some_
border
at_
some_
border
:
boolean
blink_
timer
blink_
timer
:
number
blinking
blinking
:
boolean
braking
braking
:
boolean
bring_
to_
back
bring_
to_
back
:
boolean
climbing
climbing
:
boolean
dead
dead
:
boolean
death_
timer
death_
timer
:
number
disable_
jump_
for
disable_
jump_
for
:
number
disable_
movement
disable_
movement
:
boolean
disable_
wall
disable_
wall
:
number
dying
dying
:
boolean
entering_
loop
entering_
loop
:
boolean
flight_
timer
flight_
timer
:
number
flying
flying
:
boolean
getting_
hit
getting_
hit
:
boolean
glasses
glasses
:
actor_t
got_
glasses
got_
glasses
:
boolean
got_
speedshoes
got_
speedshoes
:
boolean
in_
locked_
area
in_
locked_
area
:
boolean
invincible
invincible
:
boolean
invstar
invstar
:
actor_t
[]
invtimer
invtimer
:
number
is_
fire_
jumping
is_
fire_
jumping
:
boolean
landing
landing
:
boolean
lock_
accel
lock_
accel
:
number
name
name
:
string
on_
moveable_
platform
on_
moveable_
platform
:
boolean
shield
shield
:
actor_t
shield_
type
shield_
type
:
number
speedshoes_
timer
speedshoes_
timer
:
number
spin
spin
:
boolean
spin_
dash
spin_
dash
:
boolean
spring
spring
:
boolean
type
type
:
number
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On This Page
actor
at_
loopfloortop
at_
some_
border
blink_
timer
blinking
braking
bring_
to_
back
climbing
dead
death_
timer
disable_
jump_
for
disable_
movement
disable_
wall
dying
entering_
loop
flight_
timer
flying
getting_
hit
glasses
got_
glasses
got_
speedshoes
in_
locked_
area
invincible
invstar
invtimer
is_
fire_
jumping
landing
lock_
accel
name
on_
moveable_
platform
shield
shield_
type
speedshoes_
timer
spin
spin_
dash
spring
type
opensonicjs
core/audio
core/commandline
core/data
core/engine
core/global
core/hashtable
core/image
core/input
core/lang
core/logfile
core/osspec
core/preferences
core/quest
core/resourcemanager
core/scene
core/screenshot
core/soundfactory
core/sprite
core/storyboard
core/timer
core/util
core/v2d
core/video
entities/actor
entities/background
entities/boss
entities/brick
entities/camera
entities/enemy
entities/font
entities/item
entities/items/animal
entities/items/animalprison
entities/items/bigring
entities/items/bluering
entities/items/bumper
entities/items/checkpointorb
entities/items/crushedbox
entities/items/danger
entities/items/dangpower
entities/items/dnadoor
entities/items/door
entities/items/endsign
entities/items/explosion
entities/items/falglasses
entities/items/fireball
entities/items/flyingtext
entities/items/goalsign
entities/items/icon
entities/items/itembox
entities/items/loop
entities/items/ring
entities/items/spikes
entities/items/spring
entities/items/switch
entities/items/teleporter
entities/items/util/itemutil
entities/object_
compiler
entities/object_
decorators/add_
rings
entities/object_
decorators/add_
to_
score
entities/object_
decorators/attach_
to_
player
entities/object_
decorators/audio
entities/object_
decorators/base/objectbasicmachine
entities/object_
decorators/base/objectdecorator
entities/object_
decorators/base/objectmachine
entities/object_
decorators/bounce_
player
entities/object_
decorators/bullet_
trajectory
entities/object_
decorators/change_
closest_
object_
state
entities/object_
decorators/children
entities/object_
decorators/clear_
level
entities/object_
decorators/create_
item
entities/object_
decorators/destroy
entities/object_
decorators/dialog_
box
entities/object_
decorators/elliptical_
trajectory
entities/object_
decorators/enemy
entities/object_
decorators/gravity
entities/object_
decorators/hit_
player
entities/object_
decorators/jump
entities/object_
decorators/lock_
camera
entities/object_
decorators/look
entities/object_
decorators/mosquito_
movement
entities/object_
decorators/move_
player
entities/object_
decorators/observe_
player
entities/object_
decorators/on_
event
entities/object_
decorators/player_
action
entities/object_
decorators/player_
movement
entities/object_
decorators/set_
alpha
entities/object_
decorators/set_
animation
entities/object_
decorators/set_
obstacle
entities/object_
decorators/set_
player_
animation
entities/object_
decorators/set_
player_
position
entities/object_
decorators/set_
player_
speed
entities/object_
decorators/walk
entities/object_
vm
entities/player
player_
t
stickyphysics_
t
PLAYER_
INITIAL_
LIVES
PLAYER_
JUMP_
SENSITIVITY
PLAYER_
MAX_
BLINK
PLAYER_
MAX_
INVINCIBILITY
PLAYER_
MAX_
INVSTAR
PLAYER_
MAX_
SPEEDSHOES
PLAYER_
WALL_
BOTTOM
PLAYER_
WALL_
LEFT
PLAYER_
WALL_
NONE
PLAYER_
WALL_
RIGHT
PLAYER_
WALL_
TOP
PL_
KNUCKLES
PL_
SONIC
PL_
TAILS
SH_
ACIDSHIELD
SH_
FIRESHIELD
SH_
NONE
SH_
SHIELD
SH_
THUNDERSHIELD
SH_
WATERSHIELD
SH_
WINDSHIELD
TAILS_
MAX_
FLIGHT
player_
attacking
player_
bounce
player_
create
player_
destroy
player_
get_
lives
player_
get_
rings
player_
get_
score
player_
get_
sprite_
name
player_
hit
player_
kill
player_
platform_
movement
player_
render
player_
set_
lives
player_
set_
rings
player_
set_
score
player_
update
main
scenes/confirmbox
scenes/credits
scenes/editor
scenes/endofdemo
scenes/gameover
scenes/intro
scenes/langselect
scenes/level
scenes/menu
scenes/options
scenes/pause
scenes/quest
scenes/questover
scenes/stageselect
scenes/util/editorgrp
scenes/util/grouptree
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