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opensonicjs
opensonicjs
entities/actor
actor_t
Interface actor_t
Hierarchy
actor_t
Index
Properties
acceleration
alpha
angle
animation
animation_
frame
animation_
speed_
factor
carried_
by
carry_
offset
carrying
hot_
spot
ignore_
horizontal
input
is_
jumping
jump_
strength
maxspeed
mirror
position
spawn_
point
speed
visible
Properties
acceleration
acceleration
:
number
alpha
alpha
:
number
angle
angle
:
number
animation
animation
:
animation_t
animation_
frame
animation_
frame
:
number
animation_
speed_
factor
animation_
speed_
factor
:
number
carried_
by
carried_
by
:
actor_t
carry_
offset
carry_
offset
:
v2d_t
carrying
carrying
:
actor_t
hot_
spot
hot_
spot
:
v2d_t
ignore_
horizontal
ignore_
horizontal
:
boolean
input
input
:
input_t
is_
jumping
is_
jumping
:
boolean
jump_
strength
jump_
strength
:
number
maxspeed
maxspeed
:
number
mirror
mirror
:
number
position
position
:
v2d_t
spawn_
point
spawn_
point
:
v2d_t
speed
speed
:
v2d_t
visible
visible
:
boolean
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acceleration
alpha
angle
animation
animation_
frame
animation_
speed_
factor
carried_
by
carry_
offset
carrying
hot_
spot
ignore_
horizontal
input
is_
jumping
jump_
strength
maxspeed
mirror
position
spawn_
point
speed
visible
opensonicjs
core/audio
core/commandline
core/data
core/engine
core/global
core/hashtable
core/image
core/input
core/lang
core/logfile
core/osspec
core/preferences
core/quest
core/resourcemanager
core/scene
core/screenshot
core/soundfactory
core/sprite
core/storyboard
core/timer
core/util
core/v2d
core/video
entities/actor
actor_
t
actor_
animation_
finished
actor_
brick_
collision
actor_
bullet_
movement
actor_
change_
animation
actor_
change_
animation_
frame
actor_
change_
animation_
speed_
factor
actor_
collision
actor_
corners
actor_
corners_
disable_
detection
actor_
corners_
ex
actor_
corners_
restore_
floor_
priority
actor_
corners_
restore_
slope_
priority
actor_
corners_
set_
floor_
priority
actor_
corners_
set_
slope_
priority
actor_
create
actor_
destroy
actor_
eightdirections_
movement
actor_
get_
collision_
detectors
actor_
handle_
acceleration
actor_
handle_
carrying
actor_
handle_
ceil_
collision
actor_
handle_
clouds
actor_
handle_
collision_
detectors
actor_
handle_
floor_
collision
actor_
handle_
jumping
actor_
handle_
slopes
actor_
handle_
wall_
collision
actor_
image
actor_
move
actor_
orientedbox_
collision
actor_
particle_
movement
actor_
pixelperfect_
collision
actor_
platform_
movement
actor_
render
actor_
render_
corners
actor_
render_
repeat_
xy
entities/background
entities/boss
entities/brick
entities/camera
entities/enemy
entities/font
entities/item
entities/items/animal
entities/items/animalprison
entities/items/bigring
entities/items/bluering
entities/items/bumper
entities/items/checkpointorb
entities/items/crushedbox
entities/items/danger
entities/items/dangpower
entities/items/dnadoor
entities/items/door
entities/items/endsign
entities/items/explosion
entities/items/falglasses
entities/items/fireball
entities/items/flyingtext
entities/items/goalsign
entities/items/icon
entities/items/itembox
entities/items/loop
entities/items/ring
entities/items/spikes
entities/items/spring
entities/items/switch
entities/items/teleporter
entities/items/util/itemutil
entities/object_
compiler
entities/object_
decorators/add_
rings
entities/object_
decorators/add_
to_
score
entities/object_
decorators/attach_
to_
player
entities/object_
decorators/audio
entities/object_
decorators/base/objectbasicmachine
entities/object_
decorators/base/objectdecorator
entities/object_
decorators/base/objectmachine
entities/object_
decorators/bounce_
player
entities/object_
decorators/bullet_
trajectory
entities/object_
decorators/change_
closest_
object_
state
entities/object_
decorators/children
entities/object_
decorators/clear_
level
entities/object_
decorators/create_
item
entities/object_
decorators/destroy
entities/object_
decorators/dialog_
box
entities/object_
decorators/elliptical_
trajectory
entities/object_
decorators/enemy
entities/object_
decorators/gravity
entities/object_
decorators/hit_
player
entities/object_
decorators/jump
entities/object_
decorators/lock_
camera
entities/object_
decorators/look
entities/object_
decorators/mosquito_
movement
entities/object_
decorators/move_
player
entities/object_
decorators/observe_
player
entities/object_
decorators/on_
event
entities/object_
decorators/player_
action
entities/object_
decorators/player_
movement
entities/object_
decorators/set_
alpha
entities/object_
decorators/set_
animation
entities/object_
decorators/set_
obstacle
entities/object_
decorators/set_
player_
animation
entities/object_
decorators/set_
player_
position
entities/object_
decorators/set_
player_
speed
entities/object_
decorators/walk
entities/object_
vm
entities/player
main
scenes/confirmbox
scenes/credits
scenes/editor
scenes/endofdemo
scenes/gameover
scenes/intro
scenes/langselect
scenes/level
scenes/menu
scenes/options
scenes/pause
scenes/quest
scenes/questover
scenes/stageselect
scenes/util/editorgrp
scenes/util/grouptree
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