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opensonicjs
opensonicjs
entities/actor
actor_change_animation
Function actor_change_animation
actor_
change_
animation
(
act
,
anim
)
:
false
|
actor_t
actor_change_animation() Changes the animation of an actor
Parameters
act
:
actor_t
anim
:
animation_t
Returns
false
|
actor_t
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entities/actor
actor_
t
actor_
animation_
finished
actor_
brick_
collision
actor_
bullet_
movement
actor_
change_
animation
actor_
change_
animation_
frame
actor_
change_
animation_
speed_
factor
actor_
collision
actor_
corners
actor_
corners_
disable_
detection
actor_
corners_
ex
actor_
corners_
restore_
floor_
priority
actor_
corners_
restore_
slope_
priority
actor_
corners_
set_
floor_
priority
actor_
corners_
set_
slope_
priority
actor_
create
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destroy
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eightdirections_
movement
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get_
collision_
detectors
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handle_
acceleration
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handle_
carrying
actor_
handle_
ceil_
collision
actor_
handle_
clouds
actor_
handle_
collision_
detectors
actor_
handle_
floor_
collision
actor_
handle_
jumping
actor_
handle_
slopes
actor_
handle_
wall_
collision
actor_
image
actor_
move
actor_
orientedbox_
collision
actor_
particle_
movement
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pixelperfect_
collision
actor_
platform_
movement
actor_
render
actor_
render_
corners
actor_
render_
repeat_
xy
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entities/items/danger
entities/items/dangpower
entities/items/dnadoor
entities/items/door
entities/items/endsign
entities/items/explosion
entities/items/falglasses
entities/items/fireball
entities/items/flyingtext
entities/items/goalsign
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entities/items/itembox
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entities/items/ring
entities/items/spikes
entities/items/spring
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entities/items/util/itemutil
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compiler
entities/object_
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rings
entities/object_
decorators/add_
to_
score
entities/object_
decorators/attach_
to_
player
entities/object_
decorators/audio
entities/object_
decorators/base/objectbasicmachine
entities/object_
decorators/base/objectdecorator
entities/object_
decorators/base/objectmachine
entities/object_
decorators/bounce_
player
entities/object_
decorators/bullet_
trajectory
entities/object_
decorators/change_
closest_
object_
state
entities/object_
decorators/children
entities/object_
decorators/clear_
level
entities/object_
decorators/create_
item
entities/object_
decorators/destroy
entities/object_
decorators/dialog_
box
entities/object_
decorators/elliptical_
trajectory
entities/object_
decorators/enemy
entities/object_
decorators/gravity
entities/object_
decorators/hit_
player
entities/object_
decorators/jump
entities/object_
decorators/lock_
camera
entities/object_
decorators/look
entities/object_
decorators/mosquito_
movement
entities/object_
decorators/move_
player
entities/object_
decorators/observe_
player
entities/object_
decorators/on_
event
entities/object_
decorators/player_
action
entities/object_
decorators/player_
movement
entities/object_
decorators/set_
alpha
entities/object_
decorators/set_
animation
entities/object_
decorators/set_
obstacle
entities/object_
decorators/set_
player_
animation
entities/object_
decorators/set_
player_
position
entities/object_
decorators/set_
player_
speed
entities/object_
decorators/walk
entities/object_
vm
entities/player
main
scenes/confirmbox
scenes/credits
scenes/editor
scenes/endofdemo
scenes/gameover
scenes/intro
scenes/langselect
scenes/level
scenes/menu
scenes/options
scenes/pause
scenes/quest
scenes/questover
scenes/stageselect
scenes/util/editorgrp
scenes/util/grouptree
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actor_change_animation() Changes the animation of an actor